Mt. Boredoom is a turn-based game taking place on a tiled gameboard where the player is tasked with planning the safest, shortest route through different worlds, avoiding untimely death by projectiles along the way. I created all of the visuals for the game with the exception of the fonts and text. I modeled all assets, uv mapped, textured, rigged, and animated all assets. I illustrated and animated the title screen and the loading screen, and illustrated all achievements + the web banner. I also created all of the GUI assets seen in the screenshots. Every single biome has its own set of UI tailored specifically for the visuals represented by each new world.

You can play the demo and download the full completed game here: Mt. Boredoom

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